procedural-3d-engine/base
Sascha Willems 9bfb3c5559 Enable VK_KHR_Deferred_Host_Operationgs for all samples
Inlcuding rayQueries
Fixes #987
2022-08-21 16:04:49 +02:00
..
benchmark.hpp Add option to only render a given number of frames. 2021-07-29 12:15:58 +02:00
camera.hpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
CMakeLists.txt Split swap chain class into header and implementation 2020-08-08 18:48:00 +02:00
frustum.hpp
keycodes.hpp Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
threadpool.hpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanAndroid.cpp fix example oit build for Android failed 2022-01-21 14:13:21 +08:00
VulkanAndroid.h fix example oit build for Android failed 2022-01-21 14:13:21 +08:00
VulkanBuffer.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanBuffer.h Split buffer class into header and implementation 2020-08-08 22:18:35 +02:00
VulkanDebug.cpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanDebug.h
VulkanDevice.cpp Update VK_KHR_portability_subset + VK_KHR_portability_enumeration implementations for iOS/macOS support with runtime checks 2022-07-09 11:13:27 -04:00
VulkanDevice.h Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
vulkanexamplebase.cpp Fix ImGui overlay and add extension dependencies for dynamicrendering example 2022-08-01 19:05:37 -04:00
vulkanexamplebase.h Handle Vulkan / memory cleanup on shutdown for macOS benchmarking case 2022-07-20 12:00:14 -04:00
VulkanFrameBuffer.hpp Fixed typos 2020-08-09 14:39:32 +02:00
VulkanglTFModel.cpp Fixed potential memory leak bug. 2022-04-18 16:54:21 +08:00
VulkanglTFModel.h Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanHeightmap.hpp Split device class into header and implementation 2020-08-08 22:36:01 +02:00
VulkanInitializers.hpp Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
VulkanRaytracingSample.cpp Enable VK_KHR_Deferred_Host_Operationgs for all samples 2022-08-21 16:04:49 +02:00
VulkanRaytracingSample.h Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanSwapChain.cpp macOS retina scaling fixes, M1 Vulkan vsync workaround, CMakeLists OpenMP path fix for Apple 2022-07-07 09:57:01 -04:00
VulkanSwapChain.h macOS retina scaling fixes, M1 Vulkan vsync workaround, CMakeLists OpenMP path fix for Apple 2022-07-07 09:57:01 -04:00
VulkanTexture.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanTexture.h Split texture class into header and implementation 2020-08-08 22:54:34 +02:00
VulkanTools.cpp Changes to build on macOS and animate frames 2022-07-07 09:57:01 -04:00
VulkanTools.h Missing include for std::find 2022-05-14 11:47:37 +02:00
VulkanUIOverlay.cpp Fix ImGui overlay and add extension dependencies for dynamicrendering example 2022-08-01 19:05:37 -04:00
VulkanUIOverlay.h Fix ImGui overlay and add extension dependencies for dynamicrendering example 2022-08-01 19:05:37 -04:00