procedural-3d-engine/base
2016-10-19 22:00:45 +02:00
..
camera.hpp
frustum.hpp
keycodes.hpp Additional keycodes 2016-09-30 19:12:01 +02:00
threadpool.hpp Implement make_unique, only require c++11 in CMakeLists (Fixes #235, Refs#167) 2016-09-20 21:04:16 +02:00
vulkanandroid.cpp Added Android function pointers for indirect draws, lowered object count on Android 2016-08-01 22:01:36 +02:00
vulkanandroid.h Added Android function pointers for indirect draws, lowered object count on Android 2016-08-01 22:01:36 +02:00
vulkanbuffer.hpp Added a dedicated buffer object class 2016-07-20 22:21:52 +02:00
vulkandebug.cpp Replaced some C casts with C++ style casts 2016-08-02 20:41:16 +02:00
vulkandebug.h
vulkandevice.hpp Option for dedicated transfer queue upon device creation 2016-10-03 11:00:18 +02:00
vulkanexamplebase.cpp Updated window resize handling on (Fixes #171) 2016-10-16 17:39:30 +02:00
vulkanexamplebase.h Updated window resize handling on (Fixes #171) 2016-10-16 17:39:30 +02:00
vulkanframebuffer.hpp Framebuffer image final layout 2016-09-03 11:19:38 +02:00
vulkanheightmap.hpp Added heightmap class for terrain generation 2016-10-19 22:00:45 +02:00
vulkanMeshLoader.hpp Revert buffer usage flags 2016-09-21 19:39:15 +02:00
vulkanswapchain.hpp Swapchain (and surface) cleanup on APP_CMD_TERM_WINDOW (Android) 2016-08-31 20:41:32 +02:00
vulkantextoverlay.hpp Use allocation size returned by image memory requirements for font image (Fixes #217) 2016-08-22 12:57:40 +02:00
vulkanTextureLoader.hpp No longer overwrite image usage flags passed via arguments, ensure that transfer dest flag is set for staged textures 2016-08-02 21:51:22 +02:00
vulkantools.cpp Initializer for sparse bind info 2016-09-11 18:20:53 +02:00
vulkantools.h Initializer for sparse bind info 2016-09-11 18:20:53 +02:00