procedural-3d-engine/data/shaders/glsl/texturemipmapgen
Sagar Ghuge 32449973df Create SPIR-V binary for recently updated texturemipmap shader
Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2023-04-06 20:01:30 -07:00
..
texture.frag Fixed wrong variable name 2023-03-24 20:03:22 +01:00
texture.frag.spv Fixed wrong variable name 2023-03-24 20:03:22 +01:00
texture.vert Get sampler index from UBO instead of passing from VS to FS 2022-08-03 20:11:40 +02:00
texture.vert.spv Create SPIR-V binary for recently updated texturemipmap shader 2023-04-06 20:01:30 -07:00