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basic_gears.png
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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basic_mesh.png
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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basic_offscreen.jpg
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Update screenshots and descriptions for offscreen rendering examples
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2016-06-05 19:18:14 +02:00 |
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basic_pipelines.png
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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basic_texture.png
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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basic_triangle.png
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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bloom.jpg
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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compute_cullandlod.jpg
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Screenshot for cull and lod example [skip ci]
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2017-01-08 20:24:31 +01:00 |
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compute_imageprocessing.jpg
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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compute_nbody.jpg
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Reorganized readme, added some missing examples [skip ci]
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2017-01-08 20:22:12 +01:00 |
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compute_particles.jpg
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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compute_raytracing.jpg
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Reorganized readme, added some missing examples [skip ci]
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2017-01-08 20:22:12 +01:00 |
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deferred_shading.jpg
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Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
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2016-07-03 21:32:35 +02:00 |
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deferred_shadows.jpg
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Added deferred shadow example to the readme
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2016-07-19 22:52:24 +02:00 |
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dynamicuniformbuffer.jpg
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Added readme for dynamic uniform buffer example with rundown of how it works
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2016-12-25 11:39:37 +01:00 |
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ext_debugmarker.jpg
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Added paragraph on VK_EXT_debug_marker example
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2016-05-28 20:06:32 +02:00 |
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font_distancefield.png
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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geom_normals.jpg
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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hdr.jpg
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Added HDR example to readme [skip ci]
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2017-02-04 15:18:27 +01:00 |
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indirectdraw.jpg
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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instancing.jpg
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Updated screenshot and description for revised instancing example
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2017-01-08 12:25:34 +01:00 |
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mesh_skeletalanimation.png
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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multisampling.png
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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multisampling_nomsaa.png
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multithreading.jpg
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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occlusion_queries.png
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Update screenshots
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2016-05-21 16:06:46 +02:00 |
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parallax_mapping.jpg
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Updated readme (donate, parallax example) [skip ci]
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2017-03-24 18:12:34 +01:00 |
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particlefire.jpg
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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pbrbasic.jpg
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PBR examples minor tweaks and updated screenshots
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2017-06-11 11:06:26 +02:00 |
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pbribl.jpg
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PBR examples minor tweaks and updated screenshots
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2017-06-11 11:06:26 +02:00 |
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pbrtexture.jpg
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PBR examples minor tweaks and updated screenshots
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2017-06-11 11:06:26 +02:00 |
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push_constants.png
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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radial_blur.png
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Update screenshots and descriptions for offscreen rendering examples
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2016-06-05 19:18:14 +02:00 |
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scenerendering.jpg
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Added scene rendering example to readme
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2016-06-12 18:07:37 +02:00 |
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shadow_omnidirectional.png
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Update screenshots and descriptions for offscreen rendering examples
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2016-06-05 19:18:14 +02:00 |
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shadowmapping.png
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Screenshot and updated description for shadow mapping example
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2016-06-05 16:41:42 +02:00 |
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specialization_constants.jpg
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Reorganized readme, added some missing examples [skip ci]
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2017-01-08 20:22:12 +01:00 |
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spherical_env_mapping.png
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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ssao.jpg
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Reorganized readme, added some missing examples [skip ci]
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2017-01-08 20:22:12 +01:00 |
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subpasses.jpg
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Added screenshots for pbr and subpass examples
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2017-03-03 21:27:43 +01:00 |
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tess_displacement.jpg
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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tess_dynamicterrain.jpg
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Added dynamic terrain tessellation example to readme
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2016-06-25 21:46:04 +02:00 |
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tess_pntriangles.jpg
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Update screenshots
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2016-05-21 16:06:46 +02:00 |
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textoverlay.png
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Added text overlay example to readme
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2016-05-07 16:29:56 +02:00 |
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texture_array.png
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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texture_cubemap.jpg
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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texture_mipmap_gen.jpg
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Updated screenshot for runtime mip map generation example
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2016-09-13 20:57:04 +02:00 |
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vulkan_scene.png
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |