14 lines
No EOL
320 B
GLSL
14 lines
No EOL
320 B
GLSL
// Copyright 2020 Google LLC
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struct VSOutput
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{
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[[vk::location(0)]] float4 Pos : POSITION0;
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[[vk::location(1)]] float3 LightPos : POSITION1;
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};
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float main(VSOutput input) : SV_TARGET
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{
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// Store distance to light as 32 bit float value
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float3 lightVec = input.Pos.xyz - input.LightPos;
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return length(lightVec);
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} |