procedural-3d-engine/data/shaders/glsl/raytracingcallable
2021-10-18 21:41:18 +02:00
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callable1.rcall Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
callable1.rcall.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
callable2.rcall Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
callable2.rcall.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
callable3.rcall Added HLSL shaders for ray tracing callable sample 2021-03-06 16:21:09 +01:00
callable3.rcall.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
closesthit.rchit Changed ray tracing closest hit shader hit attributes to vec2 2021-10-18 21:41:18 +02:00
closesthit.rchit.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
miss.rmiss Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
miss.rmiss.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
raygen.rgen Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
raygen.rgen.spv Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00