procedural-3d-engine/data/shaders/glsl/indirectdraw/skysphere.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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GLSL

#version 450
layout (binding = 2) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
const vec4 gradientStart = vec4(0.93, 0.9, 0.81, 1.0);
const vec4 gradientEnd = vec4(0.35, 0.5, 1.0, 1.0);
outFragColor = mix(gradientStart, gradientEnd, min(0.5 - inUV.t, 0.5)/0.15 + 0.5);
}