procedural-3d-engine/shaders/hlsl/occlusionquery/occluder.frag
2023-05-09 21:03:02 +02:00

6 lines
No EOL
131 B
GLSL

// Copyright 2020 Google LLC
float4 main([[vk::location(0)]] float3 Color : COLOR0) : SV_TARGET
{
return float4(Color, 0.5);
}