procedural-3d-engine/shaders/hlsl/raytracingshadows/shadow.rmiss
Sascha Willems 66dce3c991 Fixed HLSL shaders (mostly ray tracing related)
Updated HLSL compile script
2023-10-13 17:26:51 +02:00

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GLSL

// Copyright 2020 Google LLC
struct Payload
{
[[vk::location(0)]] float3 hitValue;
[[vk::location(1)]] bool shadowed;
};
[shader("miss")]
void main(inout Payload payload)
{
payload.shadowed = false;
}