procedural-3d-engine/base
2016-07-23 23:25:25 +02:00
..
camera.hpp Apply rotation speed for mouse input 2016-07-03 21:06:17 +02:00
frustum.hpp Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers for buffer flush and invalidation (Refs #196) 2016-07-21 17:12:24 +02:00
vulkanandroid.h Android function pointers for buffer flush and invalidation (Refs #196) 2016-07-21 17:12:24 +02:00
vulkanbuffer.hpp Added a dedicated buffer object class 2016-07-20 22:21:52 +02:00
vulkandebug.cpp Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkandevice.hpp Added command buffer creation and flush functions to VulkanDevice 2016-07-23 23:25:25 +02:00
vulkanexamplebase.cpp Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
vulkanexamplebase.h Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
vulkanframebuffer.hpp VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
vulkanMeshLoader.hpp VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
vulkanswapchain.hpp Removed unused function 2016-07-20 19:16:09 +02:00
vulkantextoverlay.hpp Textoverlay now uses VulkanDevice, refactoring, documentation 2016-07-23 18:16:53 +02:00
vulkanTextureLoader.hpp TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation 2016-07-23 12:26:49 +02:00
vulkantools.cpp Cleaned up image layout transition function, comments (refs #187) 2016-06-21 21:05:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00