procedural-3d-engine/data/shaders/computeparticles/particle.vert

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393 B
GLSL

#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec4 inGradientPos;
layout (location = 0) out vec4 outColor;
layout (location = 1) out float outGradientPos;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
void main ()
{
gl_PointSize = 8.0;
outColor = vec4(0.035);
outGradientPos = inGradientPos.x;
gl_Position = vec4(inPos.xy, 1.0, 1.0);
}