procedural-3d-engine/data/shaders/shadowmapping
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat Added shadow mapping example 2016-02-28 22:26:11 +01:00
offscreen.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
offscreen.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
offscreen.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
offscreen.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
quad.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
quad.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
quad.vert Debug quad shader 2018-02-20 19:28:44 +01:00
quad.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.frag Removed redundant division by w 2019-01-29 23:25:02 -08:00
scene.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scene.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
scene.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00