procedural-3d-engine/xcode/examples.h
2022-07-07 09:57:01 -04:00

198 lines
5.3 KiB
C

/*
* examples.h
*
* Copyright (c) 2016-2017 The Brenwill Workshop Ltd.
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*
*
* Loads the appropriate example code, as indicated by the appropriate compiler build setting below.
*
* To select an example to run, define one (and only one) of the macros below, either by
* adding a #define XXX statement at the top of this file, or more flexibily, by adding the
* macro value to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting.
*
* To add a compiler setting, select the project in the Xcode Project Navigator panel,
* select the Build Settings panel, and add the value to the Preprocessor Macros
* (aka GCC_PREPROCESSOR_DEFINITIONS) entry.
*
* For example, to run the pipelines example, you would add the MVK_pipelines define macro
* to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) entry of the Xcode project,
* overwriting any otheor value there.
*
* If you choose to add a #define statement to this file, be sure to clear the existing macro
* from the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting in Xcode.
*/
// In the list below, the comments indicate entries that,
// under certain conditions, that may not run as expected.
#define MVK_gltfskinning
// BASICS
#ifdef MVK_pipelines
# include "../examples/pipelines/pipelines.cpp"
#endif
#ifdef MVK_texture
# include "../examples/texture/texture.cpp"
#endif
// Does not run. Metal does not support passing matrices between shader stages.
#ifdef MVK_texturecubemap
# include "../examples/texturecubemap/texturecubemap.cpp"
#endif
// Runs in Release mode. Does not run in Debug mode, as Metal validation will
// assert that UBO buffer length is too short for UBO size declared in shader.
#ifdef MVK_texturearray
# include "../examples/texturearray/texturearray.cpp"
#endif
//#ifdef MVK_mesh
//# include "../examples/mesh/mesh.cpp"
//#endif
#ifdef MVK_dynamicuniformbuffer
# include "../examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp"
#endif
// Does not run. Metal does not support passing arrays between shader stages.
#ifdef MVK_pushconstants
# include "../examples/pushconstants/pushconstants.cpp"
#endif
#ifdef MVK_specializationconstants
# include "../examples/specializationconstants/specializationconstants.cpp"
#endif
#ifdef MVK_offscreen
# include "../examples/offscreen/offscreen.cpp"
#endif
#ifdef MVK_radialblur
# include "../examples/radialblur/radialblur.cpp"
#endif
#ifdef MVK_textoverlay
# include "../examples/textoverlay/textoverlay.cpp"
#endif
#ifdef MVK_particlefire
# include "../examples/particlefire/particlefire.cpp"
#endif
// ADVANCED
#ifdef MVK_multithreading
# include "../examples/multithreading/multithreading.cpp"
#endif
#ifdef MVK_gltfscenerendering
# include "../examples/gltfscenerendering/gltfscenerendering.cpp"
#endif
#ifdef MVK_instancing
# include "../examples/instancing/instancing.cpp"
#endif
#ifdef MVK_indirectdraw
# include "../examples/indirectdraw/indirectdraw.cpp"
#endif
// Does not run. Metal does not support passing matrices between shader stages.
#ifdef MVK_hdr
# include "../examples/hdr/hdr.cpp"
#endif
#ifdef MVK_occlusionquery
# include "../examples/occlusionquery/occlusionquery.cpp"
#endif
// Does not run. Sampler arrays require Metal 2.
#ifdef MVK_texturemipmapgen
# include "../examples/texturemipmapgen/texturemipmapgen.cpp"
#endif
#ifdef MVK_multisampling
# include "../examples/multisampling/multisampling.cpp"
#endif
#ifdef MVK_shadowmapping
# include "../examples/shadowmapping/shadowmapping.cpp"
#endif
#ifdef MVK_shadowmappingomni
# include "../examples/shadowmappingomni/shadowmappingomni.cpp"
#endif
#ifdef MVK_skeletalanimation
# include "../examples/skeletalanimation/skeletalanimation.cpp"
#endif
#ifdef MVK_bloom
# include "../examples/bloom/bloom.cpp"
#endif
// Runs in Release mode. Debug mode Metal validation will assert
// UBO buffer length is too short for UBO size declared in shader.
#ifdef MVK_deferred
# include "../examples/deferred/deferred.cpp"
#endif
// Does not run. Metal does not support geometry shaders.
#ifdef MVK_deferredshadows
# include "../examples/deferredshadows/deferredshadows.cpp"
#endif
// Runs in Release mode, but does not display content.
// Metal does not support the use of specialization constants to set array lengths,
#ifdef MVK_ssao
# include "../examples/ssao/ssao.cpp"
#endif
// COMPUTE - Currently unsupported by MoltenVK
// TESSELLATION - Currently unsupported by MoltenVK
// GEOMETRY SHADER - Unsupported by Metal
// EXTENSIONS - Currently unsupported by MoltenVK
// MISC
#ifdef MVK_parallaxmapping
# include "../examples/parallaxmapping/parallaxmapping.cpp"
#endif
#ifdef MVK_sphericalenvmapping
# include "../examples/sphericalenvmapping/sphericalenvmapping.cpp"
#endif
#ifdef MVK_gears
# include "../examples/gears/gears.cpp"
# include "../examples/gears/vulkangear.cpp"
#endif
#ifdef MVK_distancefieldfonts
# include "../examples/distancefieldfonts/distancefieldfonts.cpp"
#endif
#ifdef MVK_vulkanscene
# include "../examples/vulkanscene/vulkanscene.cpp"
#endif
#ifdef MVK_gltfloading
# include "../examples/gltfloading/gltfloading.cpp"
#endif
#ifdef MVK_gltfskinning
# include "../examples/gltfskinning/gltfskinning.cpp"
#endif