procedural-3d-engine/data
2016-09-21 14:38:58 +02:00
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models Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
shaders Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
textures Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00