procedural-3d-engine/data/textures
2017-01-14 16:06:44 +01:00
..
checkerboard_nomips_rgba.ktx New texture and small changes for runtime mip map generation example 2016-08-27 14:03:13 +02:00
colored_glass_bc3.ktx Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
cubemap_space.ktx
cubemap_vulkan.ktx
cubemap_yokohama.ktx Load (and use) cube map mips 2016-06-04 11:31:22 +02:00
darkmetal_bc3.ktx
deer.ktx Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
fireplace_colormap_bc3.ktx Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
fireplace_normalmap_bc3.ktx Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
font_bitmap_rgba.ktx
font_sdf_rgba.ktx
goblin_bc3.ktx Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
ground_dry_bc3.ktx Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
het_kanonschot_rgba8.ktx Use a better texture to demonstrate compute shader imaging effects 2016-05-23 20:42:01 +02:00
lavaplanet_bc3.ktx Revised instancing example 2017-01-08 11:13:21 +01:00
matcap_array_rgba.ktx Replaced separate mat cap textures into one texture array 2016-03-02 20:58:00 +01:00
metalplate_nomips_rgba.ktx Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
particle01_rgba.ktx
particle_fire.ktx Assests and shader for fireplace particle example 2016-03-15 22:10:43 +01:00
particle_gradient_rgba.ktx Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
particle_smoke.ktx Custom sampler for particle textures 2016-03-15 22:53:23 +01:00
pattern_02_bc2.ktx Replaced some textures 2016-05-14 15:35:29 +02:00
pattern_35_bc3.ktx Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
pattern_35_normalmap_bc3.ktx Added normal maps 2016-07-03 21:16:36 +02:00
pattern_36_bc3.ktx Updated displacement example 2016-06-06 14:28:13 +02:00
pattern_57_diffuse_bc3.ktx Correct specular highlights, light colors 2016-07-17 15:14:52 +02:00
pattern_57_normal_bc3.ktx Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
rocks_color_bc3.dds
rocks_normal_height_rgba.dds
round_window_bc3.ktx Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
skysphere_bc3.ktx Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
stonewall_colormap_bc3.dds
stonewall_heightmap_rgba.dds
terrain_heightmap_r16.ktx Use 16-bit single channel heightmap for terrain displacement 2016-06-24 20:59:56 +02:00
terrain_texturearray_bc3.ktx Added resources for dynamic terrain tessellation example 2016-06-19 13:35:09 +02:00
texturearray_bc3.ktx
texturearray_plants_bc3.ktx Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
texturearray_rocks_bc3.ktx Added mips 2016-07-23 17:45:49 +02:00
trail_bc3.ktx Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00