procedural-3d-engine/shaders/glsl/raytracingshadows/shadow.rmiss
2023-05-09 21:03:02 +02:00

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141 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 2) rayPayloadInEXT bool shadowed;
void main()
{
shadowed = false;
}