procedural-3d-engine/shaders/hlsl/geometryshader/base.vert
2023-05-09 21:03:02 +02:00

21 lines
No EOL
404 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
[[vk::location(1)]] float3 Normal : NORMAL0;
};
struct VSOutput
{
[[vk::location(0)]] float4 Pos : POSITION0;
[[vk::location(1)]] float3 Normal : NORMAL0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Normal = input.Normal;
output.Pos = float4(input.Pos.xyz, 1.0);
return output;
}