procedural-3d-engine/shaders/hlsl/offscreen/mirror.vert
2023-05-09 21:03:02 +02:00

29 lines
520 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
};
struct UBO
{
float4x4 projection;
float4x4 view;
float4x4 model;
};
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float4 ProjCoord : POSITION0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.ProjCoord = mul(ubo.projection, mul(ubo.view, mul(ubo.model, float4(input.Pos.xyz, 1.0))));
output.Pos = output.ProjCoord;
return output;
}