32 lines
No EOL
817 B
GLSL
32 lines
No EOL
817 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
Texture2D textureColorMap : register(t1);
|
|
SamplerState samplerColorMap : register(s1);
|
|
|
|
struct VSOutput
|
|
{
|
|
[[vk::location(0)]] float3 Normal : NORMAL0;
|
|
[[vk::location(1)]] float3 Color : COLOR0;
|
|
[[vk::location(2)]] float3 LightVec : TEXCOORD2;
|
|
};
|
|
|
|
float4 main(VSOutput input) : SV_TARGET
|
|
{
|
|
float3 color;
|
|
float3 N = normalize(input.Normal);
|
|
float3 L = normalize(input.LightVec);
|
|
float intensity = dot(N,L);
|
|
if (intensity > 0.98)
|
|
color = input.Color * 1.5;
|
|
else if (intensity > 0.9)
|
|
color = input.Color * 1.0;
|
|
else if (intensity > 0.5)
|
|
color = input.Color * 0.6;
|
|
else if (intensity > 0.25)
|
|
color = input.Color * 0.4;
|
|
else
|
|
color = input.Color * 0.2;
|
|
// Desaturate a bit
|
|
color = lerp(color, dot(float3(0.2126,0.7152,0.0722), color).xxx, 0.1);
|
|
return float4(color, 1);
|
|
} |