procedural-3d-engine/android/pbrtexture/build.py
2017-04-23 21:22:04 +02:00

51 lines
No EOL
1.7 KiB
Python

import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanPBRTexture"
SHADER_DIR = "pbrtexture"
ASSETS_MODELS = ["cube.obj"]
ASSETS_TEXTURES = ["hdr/gcanyon_cube.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
os.makedirs("./assets/textures/hdr", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./assets/models/cerberus/", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures/hdr")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
for file in glob.glob("../../data/models/cerberus/*.*"):
shutil.copy(file, "./assets/models/cerberus")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
for arg in sys.argv[1:]:
if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")