Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
15 lines
428 B
GLSL
15 lines
428 B
GLSL
#version 450
|
|
|
|
layout (binding = 0) uniform sampler2D samplerColorMap;
|
|
layout (binding = 1) uniform sampler2D samplerGradientRamp;
|
|
|
|
layout (location = 0) in vec4 inColor;
|
|
layout (location = 1) in float inGradientPos;
|
|
|
|
layout (location = 0) out vec4 outFragColor;
|
|
|
|
void main ()
|
|
{
|
|
vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
|
|
outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
|
|
}
|