procedural-3d-engine/data/shaders/negativeviewportheight/quad.frag

12 lines
No EOL
238 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = texture(samplerColor, inUV);
outColor.rgb *= vec3(inUV, 0.0f);
}