14 lines
313 B
GLSL
14 lines
313 B
GLSL
#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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void main()
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{
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// outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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// gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
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outUV = inUV;
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gl_Position = vec4(inPos, 1.0f);
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}
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