procedural-3d-engine/data
2016-05-03 22:38:57 +02:00
..
models Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shaders Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer 2016-05-03 22:38:57 +02:00
textures Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00