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bloom.jpg
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computecloth.jpg
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computecullandlod.jpg
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computenbody.jpg
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computeparticles.jpg
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computeraytracing.jpg
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computeshader.jpg
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conditionalrender.jpg
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conservativeraster.jpg
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debugmarker.jpg
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deferred.jpg
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deferredmultisampling.jpg
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deferredshadows.jpg
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descriptorsets.jpg
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displacement.jpg
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distancefieldfonts.jpg
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dynamicuniformbuffer.jpg
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ext_debugmarker.jpg
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Added paragraph on VK_EXT_debug_marker example
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gears.jpg
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geometryshader.jpg
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gltfloading.jpg
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gltfscenerendering.jpg
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gltfskinning.jpg
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hdr.jpg
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imgui.jpg
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indirectdraw.jpg
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inlineuniformblocks.jpg
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inputattachments.jpg
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instancing.jpg
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multisampling.jpg
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multithreading.jpg
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multiview.jpg
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negativeviewportheight.jpg
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nv_ray_tracing_basic.jpg
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nv_ray_tracing_reflections.jpg
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nv_ray_tracing_shadows.jpg
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occlusionquery.jpg
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offscreen.jpg
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Added Android build files and screenshot for order independent transparency sample
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2020-08-21 10:12:55 +02:00 |
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parallaxmapping.jpg
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particlefire.jpg
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pbrbasic.jpg
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pbribl.jpg
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pbrtexture.jpg
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pipelines.jpg
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pipelinestatistics.jpg
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pushconstants.jpg
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pushdescriptors.jpg
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radialblur.jpg
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screenshot.jpg
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shadowmapping.jpg
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shadowmappingcascade.jpg
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shadowmappingomni.jpg
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specializationconstants.jpg
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sphericalenvmapping.jpg
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ssao.jpg
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stencilbuffer.jpg
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subpasses.jpg
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terraintessellation.jpg
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tessellation.jpg
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textoverlay.jpg
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texture.jpg
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texture3d.jpg
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texturearray.jpg
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texturecubemap.jpg
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texturecubemaparray.jpg
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texturemipmapgen.jpg
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texturesparseresidency.jpg
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triangle.jpg
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variablerateshading.jpg
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Added VRS sample to readme
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2020-09-12 12:16:31 +02:00 |
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viewportarray.jpg
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vulkanscene.jpg
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