procedural-3d-engine/examples
Tom Rix 3adef0e268 fix spelling
sloth -> cloth

Signed-off-by: Tom Rix <trix@redhat.com>
2022-12-27 11:39:30 -05:00
..
bloom Minor code cleanup 2022-12-09 07:24:32 +01:00
computecloth fix spelling 2022-12-27 11:39:30 -05:00
computecullandlod Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
computeheadless Headless examples: update validation layer name & implement macOS VK_KHR_portability_subset / VK_KHR_portability_enumeration 2022-07-27 13:43:52 -04:00
computenbody
computeparticles
computeraytracing Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples 2022-08-08 13:46:30 -04:00
computeshader Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
conditionalrender ImGui example now shows Vulkan API and driver info, ImGui+TextOverlay+ConditionalRender+gltfSceneRendering examples now support macOS retina displays 2022-07-13 12:24:26 -04:00
conservativeraster Code cleanup 2022-07-30 09:27:50 +02:00
debugmarker Minor code cleanup 2022-12-09 07:24:32 +01:00
deferred Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
deferredmultisampling Minor code cleanup 2022-12-09 07:24:32 +01:00
deferredshadows Minor code cleanup 2022-12-09 07:24:32 +01:00
descriptorbuffer Use alignment from properties 2022-12-05 20:14:35 +01:00
descriptorindexing Fix cube count & indices logic error in descriptorindexing example 2022-08-08 02:15:03 -04:00
descriptorsets Minor code cleanup 2022-12-09 07:24:32 +01:00
displacement Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
distancefieldfonts Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
dynamicrendering dynamicrendering: use the right layout for depth/stencil 2022-11-21 11:38:44 +02:00
dynamicstate Added dynamic state 3 2022-10-03 18:52:25 +02:00
dynamicuniformbuffer Fix bound range in dynamicuniformbuffer sample 2021-08-31 12:27:52 +02:00
gears Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
geometryshader Minor code cleanup 2022-12-09 07:24:32 +01:00
gltfloading fix: typo in glfwloading example 2022-10-11 10:32:51 +00:00
gltfscenerendering Fixed specialization constant type in readme 2022-12-24 15:31:53 +01:00
gltfskinning Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
graphicspipelinelibrary Change light pos 2022-07-30 09:16:36 +02:00
hdr Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
imgui Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
indirectdraw Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
inlineuniformblocks Minor code cleanup 2022-12-09 07:24:32 +01:00
inputattachments Minor code cleanup 2022-12-09 07:24:32 +01:00
instancing Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
meshshader Minor code cleanup 2022-12-09 07:24:32 +01:00
multisampling Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
multithreading Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
multiview Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
negativeviewportheight
occlusionquery Minor code cleanup 2022-12-09 07:24:32 +01:00
offscreen Minor code cleanup 2022-12-09 07:12:45 +01:00
oit MoltenVK-specific fixes for descriptorindexing and oit examples 2022-08-05 00:27:58 -04:00
parallaxmapping
particlefire Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
pbrbasic Minor code cleanup 2022-12-09 07:24:32 +01:00
pbribl
pbrtexture Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
pipelines Fixes to dynamic state behavior in pipelines demo 2022-09-14 15:06:17 +01:00
pipelinestatistics
pushconstants Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
pushdescriptors Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
radialblur Minor code cleanup 2022-12-09 07:24:32 +01:00
rayquery Removed unused combined sampler from layout 2022-09-26 17:47:59 +02:00
raytracingbasic Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingcallable Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingreflections Remove duplicate code 2022-08-19 17:50:10 +02:00
raytracingsbtdata updating sbt record data example to also cover miss sbt data 2022-09-26 20:28:08 -06:00
raytracingshadows Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
renderheadless Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
screenshot
shadowmapping Pass depth range to depth map visualization shader 2022-05-08 11:43:06 +02:00
shadowmappingcascade Minor code cleanup 2022-12-09 07:24:32 +01:00
shadowmappingomni Minor code cleanup 2022-12-09 07:24:32 +01:00
specializationconstants Minor code cleanup 2022-12-09 07:24:32 +01:00
sphericalenvmapping Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
ssao Minor code cleanup 2022-12-09 07:24:32 +01:00
stencilbuffer Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
subpasses Added sub pass dependency for the depth attachment 2022-12-13 20:49:19 +01:00
terraintessellation Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
tessellation Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
textoverlay Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
texture Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
texture3d Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
texturearray Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples 2022-08-08 13:46:30 -04:00
texturecubemap Minor code cleanup 2022-12-09 07:24:32 +01:00
texturecubemaparray Minor code cleanup 2022-12-09 07:24:32 +01:00
texturemipmapgen Get sampler index from UBO instead of passing from VS to FS 2022-08-03 20:11:40 +02:00
texturesparseresidency Remove requirement for shaderResourceMinLod 2022-08-21 16:19:44 +02:00
triangle Move macOS benchmarking to NSApp rendering loop, makes example windows visible vs. headless 2022-08-01 16:52:06 -04:00
variablerateshading Fixed specialization constant type 2022-12-24 15:26:48 +01:00
vertexattributes Code Review: a) revert TinyGLTF #defines, b) call vkDeviceWaitIdle() in macOS/iOS termination handlers, c) remove OpenMP target_compile_options() in CMakeLists 2022-07-27 01:21:20 -04:00
viewportarray
vulkanscene
CMakeLists.txt Added sample for VK_EXT_descriptor_buffer 2022-12-04 12:51:14 +01:00