procedural-3d-engine/data/models
2017-03-19 12:20:03 +01:00
..
armor Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:08:12 +01:00
lowpoly Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
sibenik Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:38:24 +01:00
voyager Added ETC2 and ASTC texture variants (Refs #174), only enable wireframe if non solid fillmode is supported by the device 2017-03-08 21:31:29 +01:00
angryteapot.3ds Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
basicmeshes.dae Added shaders and testmeshes for indirect drawing example 2016-07-28 23:10:10 +02:00
box.obj
chinesedragon.dae
color_teapot_spheres.dae Replaced model for specialization constants example 2017-01-07 20:50:16 +01:00
cube.dae Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
cube.obj
cube.X
cylinder.obj
fireplace.obj
geosphere.obj
glowsphere.dae Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
glowsphere.X
goblin.dae Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
openbox.dae Added open box background mesh 2016-07-14 23:44:38 +02:00
plane.obj
plane_circle.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
plane_z.3ds
plane_z.obj
plants.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
retroufo.dae
retroufo_glow.dae
retroufo_license.txt
retroufo_red.dae Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
retroufo_red_lowpoly.dae Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
rock01.dae New mesh and array texture for instancing example 2016-04-16 16:51:23 +02:00
samplebuilding.dae Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
samplebuilding_glass.dae Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
sampleroom.dae Viewport array example (geometry shader) (wip) 2017-03-19 12:20:03 +01:00
samplescene.dae Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shadowscene_fire.dae Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
shadowscene_torus.X
skysphere.dae
sphere.3ds
sphere.obj
suzanne.obj
suzanne_lods.dae Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00
teapot.3ds
teapot.dae Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
torus.obj
torusknot.obj
treasure_glow.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
treasure_smooth.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
tunnel.dae Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
tunnel_cylinder.dae Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
venus.fbx Added PBR image based lighting example 2017-02-25 19:13:43 +01:00
vulkanlogo.X
vulkanscene_license.txt
vulkanscene_shadow.dae
vulkanscenebackground.dae
vulkanscenelogos.dae
vulkanscenemodels.dae