procedural-3d-engine/android/examples/shadowmapping/build.gradle
Sascha Willems 3d7f4477d8 Use arm64-v8a abi for Android
Incrase jvm memory
2022-12-24 14:51:55 +01:00

71 lines
1.5 KiB
Groovy

apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion 26
defaultConfig {
applicationId "de.saschawillems.vulkanShadowmapping"
minSdkVersion 19
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk {
abiFilters "arm64-v8a"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/glsl/shadowmapping'
into 'assets/shaders/glsl/shadowmapping'
include '*.*'
}
copy {
from '../../../data/models'
into 'assets/models'
include 'vulkanscene_shadow.gltf'
}
copy {
from '../../../data/models'
into 'assets/models'
include 'samplescene.gltf'
}
}
preBuild.dependsOn copyTask