procedural-3d-engine/base
2020-08-06 08:02:27 +02:00
..
benchmark.hpp Output device info, benchmark result file optional 2018-01-19 21:43:00 +01:00
camera.hpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
CMakeLists.txt Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
frustum.hpp
keycodes.hpp Removed key dummy codes for android 2017-11-04 10:33:55 +01:00
threadpool.hpp fix error build 2017-03-18 19:30:26 +03:00
VulkanAndroid.cpp Android alert display functionality using JNI 2018-04-30 22:24:45 +02:00
VulkanAndroid.h Android alert display functionality using JNI 2018-04-30 22:24:45 +02:00
VulkanBuffer.hpp Initialize buffer and memory with VK_NULL_HANDLE 2017-04-16 13:39:36 +02:00
VulkanDebug.cpp Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report for debugging 2019-10-18 20:51:46 +02:00
VulkanDebug.h Debug message callback calling conventions 2017-11-04 15:48:51 +01:00
VulkanDevice.hpp Use explicit ctor, remove unreachable code, and make functions const 2020-06-03 10:40:46 -04:00
vulkanexamplebase.cpp Removed unused Android code 2020-08-06 08:02:27 +02:00
vulkanexamplebase.h Removed unused Android code 2020-08-06 08:02:27 +02:00
VulkanFrameBuffer.hpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
VulkanglTFModel.cpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
VulkanglTFModel.h Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
VulkanHeightmap.hpp Replaced gli with libktx for terrain tessellation height map loading 2019-08-03 10:39:39 +02:00
VulkanInitializers.hpp Merge glTF scene rendering sample (#744) 2020-07-04 14:20:45 +02:00
VulkanSwapChain.hpp Fix typos 2020-01-12 12:56:16 +01:00
VulkanTexture.hpp Merge pull request #653 from httpdigest/master 2020-02-14 07:00:18 +01:00
VulkanTools.cpp shadowmappping: check if depth format supports LINEAR filtering 2020-06-20 00:08:13 +02:00
VulkanTools.h shadowmappping: check if depth format supports LINEAR filtering 2020-06-20 00:08:13 +02:00
VulkanUIOverlay.cpp Load UI overla font from asset path 2020-02-17 21:09:43 +01:00
VulkanUIOverlay.h Optimized UI overlay strategy 2018-09-01 12:58:28 +02:00