procedural-3d-engine/base
2016-05-21 15:20:07 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Fixing Android build error and warnings 2016-05-20 20:21:06 +02:00
vulkandebug.h Android compatibility for vulkandebug 2016-03-05 11:45:35 +01:00
vulkanexamplebase.cpp Fixed Android gamepad dead zone check (avoids constant view updateds) 2016-05-21 15:20:07 +02:00
vulkanexamplebase.h Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro 2016-05-20 21:19:43 +02:00
vulkanMeshLoader.hpp Mesh loader now does staging to device local memory by default (Refs #84) 2016-05-20 23:15:31 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkantextoverlay.hpp Display occlusion query stats on text overlay 2016-05-18 19:44:24 +02:00
vulkanTextureLoader.hpp Use buffers as copy sources for texutre loading functions (Fixes #140) 2016-05-14 13:50:44 +02:00
vulkantools.cpp Initializer for event create info 2016-05-16 09:23:49 +02:00
vulkantools.h Initializer for event create info 2016-05-16 09:23:49 +02:00