23 lines
No EOL
629 B
GLSL
23 lines
No EOL
629 B
GLSL
#version 450
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layout (location = 0) in vec3 inColor;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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// Toon shading color attachment output
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float intensity = dot(normalize(inNormal), normalize(inLightVec));
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float shade = 1.0;
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shade = intensity < 0.5 ? 0.75 : shade;
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shade = intensity < 0.35 ? 0.6 : shade;
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shade = intensity < 0.25 ? 0.5 : shade;
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shade = intensity < 0.1 ? 0.25 : shade;
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outColor.rgb = inColor * 3.0 * shade;
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// Depth attachment does not need to be explicitly written
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} |