procedural-3d-engine/examples
2020-04-22 21:01:17 +02:00
..
bloom Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
commandbuffers
computecloth Code cleanup 2020-04-20 22:13:51 +02:00
computecullandlod Remove unused queue create info 2020-01-06 20:25:02 +01:00
computeheadless Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
computenbody Code cleanup 2020-04-20 22:13:51 +02:00
computeparticles Code cleanup 2020-04-20 22:13:51 +02:00
computeraytracing Code cleanup 2020-04-20 22:13:51 +02:00
computeshader Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
conditionalrender
conservativeraster
debugmarker Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 21:01:17 +02:00
deferred Code cleanup 2020-04-20 22:13:51 +02:00
deferredmultisampling Code cleanup 2020-04-20 22:13:51 +02:00
deferredshadows Code cleanup 2020-04-20 22:13:51 +02:00
descriptorindexing
descriptorsets
displacement Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
distancefieldfonts Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
dynamicuniformbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
gears Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
geometryshader Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
gltfscene Code cleanup 2020-04-20 22:13:51 +02:00
hdr Removed unused gli includes 2019-08-03 10:15:55 +02:00
imgui Centralize asset path handling 2020-02-17 21:09:27 +01:00
indirectdraw
inlineuniformblocks Removed unused gli includes 2019-08-03 10:15:55 +02:00
inputattachments Fix the validation error that there's not enough descriptors left in the pool. 2019-11-28 16:44:13 -05:00
instancing Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
multisampling multisampling: only build the per-sample pipeline if the device supports it 2019-09-05 22:29:30 +01:00
multithreading Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
multiview Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
negativeviewportheight
nv_ray_tracing_basic Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_reflections Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_shadows Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
occlusionquery Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
offscreen Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
parallaxmapping Removed remaining dds files 2019-09-06 19:18:15 +02:00
particlefire Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
pbrbasic Removed unused gli includes 2019-08-03 10:15:55 +02:00
pbribl Code cleanup 2020-04-20 22:13:51 +02:00
pbrtexture Code cleanup 2020-04-20 22:13:51 +02:00
pipelines Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
pipelinestatistics Don't use precise query control flag for statistic queries 2019-09-11 20:49:31 +02:00
pushconstants Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
pushdescriptors
radialblur Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
renderheadless Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
scenerendering Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 21:01:17 +02:00
screenshot
shadowmapping Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
shadowmappingcascade Fix typos 2020-01-12 12:56:16 +01:00
shadowmappingomni Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 21:01:17 +02:00
skeletalanimation Code cleanup 2020-04-20 22:13:51 +02:00
specializationconstants
sphericalenvmapping Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
ssao
stencilbuffer
subpasses Properly resize attachments and update descriptor sets 2020-02-05 20:49:18 +01:00
terraintessellation Code cleanup 2020-04-20 22:13:51 +02:00
tessellation Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
textoverlay Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
texture Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
texture3d Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
texturearray Code cleanup 2020-04-20 22:13:51 +02:00
texturecubemap Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
texturemipmapgen Code cleanup 2020-04-20 22:13:51 +02:00
texturesparseresidency Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 21:01:17 +02:00
triangle Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
viewportarray Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
vulkanscene Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
CMakeLists.txt Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00