procedural-3d-engine/shaders/hlsl/base/textoverlay.vert
2023-05-09 21:03:02 +02:00

21 lines
380 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]]float2 Pos : POSITION0;
[[vk::location(1)]]float2 UV : TEXCOORD0;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]]float2 UV : TEXCOORD0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Pos = float4(input.Pos, 0.0, 1.0);
output.UV = input.UV;
return output;
}