procedural-3d-engine/shaders/hlsl/conservativeraster/fullscreen.frag
2023-05-09 21:03:02 +02:00

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GLSL

// Copyright 2020 Google LLC
Texture2D textureColor : register(t1);
SamplerState samplerColor : register(s1);
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
return textureColor.Sample(samplerColor, inUV);
}