procedural-3d-engine/shaders/glsl/raytracingsbtdata/closesthit.rchit
2023-05-09 21:03:02 +02:00

19 lines
413 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec2 attribs;
layout(shaderRecordEXT, std430) buffer SBT {
float r;
float g;
float b;
};
void main()
{
// Update the hit value to the hit record SBT data associated with this
// geometry ID and ray ID
hitValue = vec3(r, g, b);
}