881 lines
No EOL
29 KiB
C++
881 lines
No EOL
29 KiB
C++
/*
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* Shared android example base
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*
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* Will be replaced once the main examples get proper android support
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <stdlib.h>
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#include <string>
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#include <fstream>
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#include <assert.h>
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#include <stdio.h>
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#include <vector>
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#include <chrono>
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#include <vulkan/vulkan.h>
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#include "vulkanandroid.h"
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#include "vulkanswapchain.hpp"
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#include "vulkantools.h"
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class VulkanAndroidExampleBase
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{
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private:
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std::chrono::high_resolution_clock::time_point tStart;
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VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
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{
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// Load shader from compressed asset
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AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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char *shaderCode = new char[size];
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AAsset_read(asset, shaderCode, size);
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AAsset_close(asset);
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VkShaderModule shaderModule;
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VkShaderModuleCreateInfo moduleCreateInfo;
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VkResult err;
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moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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moduleCreateInfo.pNext = NULL;
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moduleCreateInfo.codeSize = size;
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moduleCreateInfo.pCode = (uint32_t*)shaderCode;
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moduleCreateInfo.flags = 0;
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err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
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assert(!err);
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return shaderModule;
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}
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public:
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bool prepared = false;
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struct android_app* app;
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uint32_t width;
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uint32_t height;
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float frameTimer = 0;
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struct Texture {
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VkSampler sampler;
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VkImage image;
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VkImageLayout imageLayout;
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VkDeviceMemory deviceMemory;
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VkImageView view;
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uint32_t width, height;
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uint32_t mipLevels;
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};
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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VkQueue queue;
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VkCommandPool cmdPool;
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VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
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VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
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VkCommandBuffer prePresentCmdBuffer = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> drawCmdBuffers;
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VkPipelineCache pipelineCache;
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VkDescriptorPool descriptorPool;
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VulkanSwapChain swapChain;
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std::vector<VkShaderModule> shaderModules;
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uint32_t currentBuffer = 0;
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struct
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{
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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} depthStencil;
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std::vector<VkFramebuffer>frameBuffers;
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VkRenderPass renderPass;
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struct {
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VkSemaphore presentComplete;
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VkSemaphore submitSignal;
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} semaphores;
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VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
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{
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for (uint32_t i = 0; i < 32; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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*typeIndex = i;
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return true;
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}
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}
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typeBits >>= 1;
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}
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return false;
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}
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void initVulkan()
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{
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bool libLoaded = loadVulkanLibrary();
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assert(libLoaded);
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VkResult vkRes;
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// Instance
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VkApplicationInfo appInfo = {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Vulkan Android Example";
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appInfo.applicationVersion = 1;
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appInfo.pEngineName = "VulkanAndroidExample";
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appInfo.engineVersion = 1;
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// todo : Workaround to support implementations that are not using the latest SDK
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appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
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VkInstanceCreateInfo instanceCreateInfo = {};
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.pApplicationInfo = &appInfo;
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vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
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assert(vkRes == VK_SUCCESS);
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loadVulkanFunctions(instance);
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// Device
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// Always use first physical device
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uint32_t gpuCount;
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vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
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assert(vkRes == VK_SUCCESS);
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// Find a queue that supports graphics operations
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uint32_t graphicsQueueIndex = 0;
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uint32_t queueCount;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
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assert(queueCount >= 1);
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std::vector<VkQueueFamilyProperties> queueProps;
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queueProps.resize(queueCount);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
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for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
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{
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if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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break;
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}
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assert(graphicsQueueIndex < queueCount);
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// Request the queue
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float queuePriorities = 0.0f;
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriorities;
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// Create device
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
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assert(vkRes == VK_SUCCESS);
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// Get graphics queue
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vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
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// Device memory properties (for finding appropriate memory types)
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
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// Swap chain
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swapChain.connect(instance, physicalDevice, device);
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swapChain.initSurface(app->window);
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// Command buffer pool
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
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assert(!vkRes);
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
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assert(!err);
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// Create semaphores for synchronization
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VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
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err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete);
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assert(!err);
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err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.submitSignal);
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assert(!err);
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createSetupCommandBuffer();
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startSetupCommandBuffer();
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swapChain.create(setupCmdBuffer, &width, &height);
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setupDepthStencil();
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setupRenderPass();
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setupFrameBuffer();
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flushSetupCommandBuffer();
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createCommandBuffers();
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}
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void cleanUpVulkan()
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{
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swapChain.cleanup();
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vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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if (setupCmdBuffer != VK_NULL_HANDLE)
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{
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vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
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}
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vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
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vkFreeCommandBuffers(device, cmdPool, 1, &prePresentCmdBuffer);
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vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
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vkDestroyRenderPass(device, renderPass, nullptr);
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for (uint32_t i = 0; i < frameBuffers.size(); i++)
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{
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vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
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}
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for (auto& shaderModule : shaderModules)
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{
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vkDestroyShaderModule(device, shaderModule, nullptr);
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}
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vkDestroyImageView(device, depthStencil.view, nullptr);
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vkDestroyImage(device, depthStencil.image, nullptr);
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vkFreeMemory(device, depthStencil.mem, nullptr);
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vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
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vkDestroySemaphore(device, semaphores.submitSignal, nullptr);
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vkDestroyPipelineCache(device, pipelineCache, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroyInstance(instance, nullptr);
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freeVulkanLibrary();
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}
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VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
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{
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStage.stage = stage;
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shaderStage.module = loadShaderModule(fileName, stage);
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shaderStage.pName = "main";
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assert(shaderStage.module != NULL);
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shaderModules.push_back(shaderStage.module);
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return shaderStage;
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}
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void createSetupCommandBuffer()
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{
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
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assert(!vkRes);
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}
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void startSetupCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
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}
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void flushSetupCommandBuffer()
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{
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VkResult err;
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if (setupCmdBuffer == VK_NULL_HANDLE)
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return;
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err = vkEndCommandBuffer(setupCmdBuffer);
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assert(!err);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &setupCmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void setupDepthStencil()
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{
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VkImageCreateInfo image = {};
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image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image.pNext = NULL;
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = VK_FORMAT_D24_UNORM_S8_UINT;
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image.extent = { width, height, 1 };
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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image.flags = 0;
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VkMemoryAllocateInfo mem_alloc = {};
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mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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mem_alloc.pNext = NULL;
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mem_alloc.allocationSize = 0;
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mem_alloc.memoryTypeIndex = 0;
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VkImageViewCreateInfo depthStencilView = {};
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depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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depthStencilView.pNext = NULL;
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depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
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depthStencilView.flags = 0;
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depthStencilView.subresourceRange = {};
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depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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depthStencilView.subresourceRange.baseMipLevel = 0;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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VkMemoryRequirements memReqs;
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VkResult err;
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err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
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mem_alloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
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assert(!err);
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err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
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assert(!err);
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vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthStencilView.image = depthStencil.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
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assert(!err);
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}
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void setupFrameBuffer()
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{
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VkImageView attachments[2];
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// Depth/Stencil attachment is the same for all frame buffers
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attachments[1] = depthStencil.view;
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VkFramebufferCreateInfo frameBufferCreateInfo = {};
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frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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frameBufferCreateInfo.pNext = NULL;
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frameBufferCreateInfo.renderPass = renderPass;
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frameBufferCreateInfo.attachmentCount = 2;
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frameBufferCreateInfo.pAttachments = attachments;
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frameBufferCreateInfo.width = width;
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frameBufferCreateInfo.height = height;
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frameBufferCreateInfo.layers = 1;
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// Create frame buffers for every swap chain image
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frameBuffers.resize(swapChain.imageCount);
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for (uint32_t i = 0; i < frameBuffers.size(); i++)
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{
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attachments[0] = swapChain.buffers[i].view;
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VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
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assert(!err);
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}
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}
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void setupRenderPass()
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{
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VkAttachmentDescription attachments[2];
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attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
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attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorReference = {};
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colorReference.attachment = 0;
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colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference depthReference = {};
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depthReference.attachment = 1;
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depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.flags = 0;
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subpass.inputAttachmentCount = 0;
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subpass.pInputAttachments = NULL;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorReference;
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subpass.pResolveAttachments = NULL;
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subpass.pDepthStencilAttachment = &depthReference;
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subpass.preserveAttachmentCount = 0;
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subpass.pPreserveAttachments = NULL;
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.pNext = NULL;
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renderPassInfo.attachmentCount = 2;
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renderPassInfo.pAttachments = attachments;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 0;
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renderPassInfo.pDependencies = NULL;
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VkResult err;
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err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
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assert(!err);
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}
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void createCommandBuffers()
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{
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drawCmdBuffers.resize(swapChain.imageCount);
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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drawCmdBuffers.size());
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
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assert(!vkRes);
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cmdBufAllocateInfo.commandBufferCount = 1;
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// Pre present
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vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &prePresentCmdBuffer);
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assert(!vkRes);
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// Post present
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vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
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assert(!vkRes);
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}
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void submitPrePresentBarrier(VkImage image)
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
VkResult vkRes = vkBeginCommandBuffer(prePresentCmdBuffer, &cmdBufInfo);
|
|
assert(!vkRes);
|
|
|
|
VkImageMemoryBarrier prePresentBarrier = vkTools::initializers::imageMemoryBarrier();
|
|
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
prePresentBarrier.dstAccessMask = 0;
|
|
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
prePresentBarrier.image = image;
|
|
|
|
vkCmdPipelineBarrier(
|
|
prePresentCmdBuffer,
|
|
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_FLAGS_NONE,
|
|
0, nullptr, // No memory barriers,
|
|
0, nullptr, // No buffer barriers,
|
|
1, &prePresentBarrier);
|
|
|
|
vkRes = vkEndCommandBuffer(prePresentCmdBuffer);
|
|
assert(!vkRes);
|
|
|
|
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &prePresentCmdBuffer;
|
|
|
|
vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
assert(!vkRes);
|
|
}
|
|
|
|
void submitPostPresentBarrier(VkImage image)
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
VkResult vkRes = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
|
|
assert(!vkRes);
|
|
|
|
VkImageMemoryBarrier postPresentBarrier = vkTools::initializers::imageMemoryBarrier();
|
|
postPresentBarrier.srcAccessMask = 0;
|
|
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
postPresentBarrier.image = image;
|
|
|
|
vkCmdPipelineBarrier(
|
|
postPresentCmdBuffer,
|
|
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
0,
|
|
0, nullptr, // No memory barriers,
|
|
0, nullptr, // No buffer barriers,
|
|
1, &postPresentBarrier);
|
|
|
|
vkRes = vkEndCommandBuffer(postPresentCmdBuffer);
|
|
assert(!vkRes);
|
|
|
|
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
|
|
|
|
vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
assert(!vkRes);
|
|
}
|
|
|
|
void loadTexture(const char* fileName, VkFormat format, Texture *texture, bool forceLinearTiling)
|
|
{
|
|
VkFormatProperties formatProperties;
|
|
VkResult err;
|
|
|
|
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
|
|
assert(asset);
|
|
size_t size = AAsset_getLength(asset);
|
|
assert(size > 0);
|
|
|
|
void *textureData = malloc(size);
|
|
AAsset_read(asset, textureData, size);
|
|
AAsset_close(asset);
|
|
|
|
gli::texture2D tex2D(gli::load((const char*)textureData, size));
|
|
assert(!tex2D.empty());
|
|
|
|
texture->width = tex2D[0].dimensions().x;
|
|
texture->height = tex2D[0].dimensions().y;
|
|
texture->mipLevels = tex2D.levels();
|
|
|
|
// Get device properites for the requested texture format
|
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
|
|
|
// Only use linear tiling if requested (and supported by the device)
|
|
// Support for linear tiling is mostly limited, so prefer to use
|
|
// optimal tiling instead
|
|
// On most implementations linear tiling will only support a very
|
|
// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
|
|
VkBool32 useStaging = true;
|
|
|
|
// Only use linear tiling if forced
|
|
if (forceLinearTiling)
|
|
{
|
|
// Don't use linear if format is not supported for (linear) shader sampling
|
|
useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
|
|
}
|
|
|
|
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
|
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageCreateInfo.format = format;
|
|
imageCreateInfo.mipLevels = 1;
|
|
imageCreateInfo.arrayLayers = 1;
|
|
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
|
|
imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageCreateInfo.flags = 0;
|
|
imageCreateInfo.extent = { texture->width, texture->height, 1 };
|
|
|
|
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
|
VkMemoryRequirements memReqs;
|
|
|
|
startSetupCommandBuffer();
|
|
|
|
if (useStaging)
|
|
{
|
|
// Load all available mip levels into linear textures
|
|
// and copy to optimal tiling target
|
|
struct MipLevel {
|
|
VkImage image;
|
|
VkDeviceMemory memory;
|
|
};
|
|
std::vector<MipLevel> mipLevels;
|
|
mipLevels.resize(texture->mipLevels);
|
|
|
|
// Copy mip levels
|
|
for (uint32_t level = 0; level < texture->mipLevels; ++level)
|
|
{
|
|
imageCreateInfo.extent.width = tex2D[level].dimensions().x;
|
|
imageCreateInfo.extent.height = tex2D[level].dimensions().y;
|
|
imageCreateInfo.extent.depth = 1;
|
|
|
|
err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image);
|
|
assert(!err);
|
|
|
|
vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
|
|
memAllocInfo.allocationSize = memReqs.size;
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
|
|
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory);
|
|
assert(!err);
|
|
err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0);
|
|
assert(!err);
|
|
|
|
VkImageSubresource subRes = {};
|
|
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
VkSubresourceLayout subResLayout;
|
|
void *data;
|
|
|
|
vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
|
|
assert(!err);
|
|
err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data);
|
|
assert(!err);
|
|
size_t levelSize = tex2D[level].size();
|
|
memcpy(data, tex2D[level].data(), levelSize);
|
|
vkUnmapMemory(device, mipLevels[level].memory);
|
|
|
|
// Image barrier for linear image (base)
|
|
// Linear image will be used as a source for the copy
|
|
vkTools::setImageLayout(
|
|
setupCmdBuffer,
|
|
mipLevels[level].image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
}
|
|
|
|
// Setup texture as blit target with optimal tiling
|
|
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
imageCreateInfo.mipLevels = texture->mipLevels;
|
|
imageCreateInfo.extent = { texture->width, texture->height, 1 };
|
|
|
|
err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image);
|
|
assert(!err);
|
|
|
|
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
|
|
|
|
memAllocInfo.allocationSize = memReqs.size;
|
|
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
|
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory);
|
|
assert(!err);
|
|
err = vkBindImageMemory(device, texture->image, texture->deviceMemory, 0);
|
|
assert(!err);
|
|
|
|
// Image barrier for optimal image (target)
|
|
// Optimal image will be used as destination for the copy
|
|
vkTools::setImageLayout(
|
|
setupCmdBuffer,
|
|
texture->image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
// Copy mip levels one by one
|
|
for (uint32_t level = 0; level < texture->mipLevels; ++level)
|
|
{
|
|
// Copy region for image blit
|
|
VkImageCopy copyRegion = {};
|
|
|
|
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copyRegion.srcSubresource.baseArrayLayer = 0;
|
|
copyRegion.srcSubresource.mipLevel = 0;
|
|
copyRegion.srcSubresource.layerCount = 1;
|
|
copyRegion.srcOffset = { 0, 0, 0 };
|
|
|
|
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copyRegion.dstSubresource.baseArrayLayer = 0;
|
|
// Set mip level to copy the linear image to
|
|
copyRegion.dstSubresource.mipLevel = level;
|
|
copyRegion.dstSubresource.layerCount = 1;
|
|
copyRegion.dstOffset = { 0, 0, 0 };
|
|
|
|
copyRegion.extent.width = tex2D[level].dimensions().x;
|
|
copyRegion.extent.height = tex2D[level].dimensions().y;
|
|
copyRegion.extent.depth = 1;
|
|
|
|
// Put image copy into command buffer
|
|
vkCmdCopyImage(
|
|
setupCmdBuffer,
|
|
mipLevels[level].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, ©Region);
|
|
|
|
// Change texture image layout to shader read after the copy
|
|
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
vkTools::setImageLayout(
|
|
setupCmdBuffer,
|
|
texture->image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
texture->imageLayout);
|
|
}
|
|
|
|
flushSetupCommandBuffer();
|
|
|
|
// Clean up linear images
|
|
// No longer required after mip levels
|
|
// have been transformed over to optimal tiling
|
|
for (auto& level : mipLevels)
|
|
{
|
|
vkDestroyImage(device, level.image, nullptr);
|
|
vkFreeMemory(device, level.memory, nullptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Prefer using optimal tiling, as linear tiling
|
|
// may support only a small set of features
|
|
// depending on implementation (e.g. no mip maps, only one layer, etc.)
|
|
|
|
VkImage mappableImage;
|
|
VkDeviceMemory mappableMemory;
|
|
|
|
// Load mip map level 0 to linear tiling image
|
|
err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
|
|
assert(!err);
|
|
|
|
// Get memory requirements for this image
|
|
// like size and alignment
|
|
vkGetImageMemoryRequirements(device, mappableImage, &memReqs);
|
|
// Set memory allocation size to required memory size
|
|
memAllocInfo.allocationSize = memReqs.size;
|
|
|
|
// Get memory type that can be mapped to host memory
|
|
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
|
|
|
|
// Allocate host memory
|
|
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory);
|
|
assert(!err);
|
|
|
|
// Bind allocated image for use
|
|
err = vkBindImageMemory(device, mappableImage, mappableMemory, 0);
|
|
assert(!err);
|
|
|
|
// Get sub resource layout
|
|
// Mip map count, array layer, etc.
|
|
VkImageSubresource subRes = {};
|
|
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
VkSubresourceLayout subResLayout;
|
|
void *data;
|
|
|
|
// Get sub resources layout
|
|
// Includes row pitch, size offsets, etc.
|
|
vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
|
|
assert(!err);
|
|
|
|
// Map image memory
|
|
err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data);
|
|
assert(!err);
|
|
|
|
// Copy image data into memory
|
|
memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
|
|
|
|
vkUnmapMemory(device, mappableMemory);
|
|
|
|
// Linear tiled images don't need to be staged
|
|
// and can be directly used as textures
|
|
texture->image = mappableImage;
|
|
texture->deviceMemory = mappableMemory;
|
|
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
|
// Setup image memory barrier
|
|
vkTools::setImageLayout(
|
|
setupCmdBuffer,
|
|
texture->image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
|
texture->imageLayout);
|
|
|
|
flushSetupCommandBuffer();
|
|
}
|
|
|
|
|
|
// Create sampler
|
|
// In Vulkan textures are accessed by samplers
|
|
// This separates all the sampling information from the
|
|
// texture data
|
|
// This means you could have multiple sampler objects
|
|
// for the same texture with different settings
|
|
// Similar to the samplers available with OpenGL 3.3
|
|
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
|
|
sampler.magFilter = VK_FILTER_LINEAR;
|
|
sampler.minFilter = VK_FILTER_LINEAR;
|
|
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
sampler.addressModeV = sampler.addressModeU;
|
|
sampler.addressModeW = sampler.addressModeU;
|
|
sampler.mipLodBias = 0.0f;
|
|
sampler.compareOp = VK_COMPARE_OP_NEVER;
|
|
sampler.minLod = 0.0f;
|
|
// Max level-of-detail should match mip level count
|
|
sampler.maxLod = (useStaging) ? (float)texture->mipLevels : 0.0f;
|
|
// Enable anisotropic filtering
|
|
sampler.maxAnisotropy = 8;
|
|
sampler.anisotropyEnable = VK_TRUE;
|
|
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
|
err = vkCreateSampler(device, &sampler, nullptr, &texture->sampler);
|
|
assert(!err);
|
|
|
|
// Create image view
|
|
// Textures are not directly accessed by the shaders and
|
|
// are abstracted by image views containing additional
|
|
// information and sub resource ranges
|
|
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
|
view.image = VK_NULL_HANDLE;
|
|
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
view.format = format;
|
|
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
|
view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
view.subresourceRange.baseMipLevel = 0;
|
|
view.subresourceRange.baseArrayLayer = 0;
|
|
view.subresourceRange.layerCount = 1;
|
|
// Linear tiling usually won't support mip maps
|
|
// Only set mip map count if optimal tiling is used
|
|
view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
|
|
view.image = texture->image;
|
|
err = vkCreateImageView(device, &view, nullptr, &texture->view);
|
|
assert(!err);
|
|
}
|
|
|
|
// Free staging resources used while creating a texture
|
|
void destroyTextureImage(Texture *texture)
|
|
{
|
|
vkDestroyImage(device, texture->image, nullptr);
|
|
vkFreeMemory(device, texture->deviceMemory, nullptr);
|
|
}
|
|
|
|
void startTiming()
|
|
{
|
|
tStart = std::chrono::high_resolution_clock::now();
|
|
}
|
|
|
|
void endTiming()
|
|
{
|
|
auto tEnd = std::chrono::high_resolution_clock::now();
|
|
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
|
|
frameTimer = (float)tDiff;
|
|
}
|
|
|
|
}; |