procedural-3d-engine/data/shaders
Chris Forbes 6c4b8727ef Fix interface mismatch between VS and GS in deferredshadows
GLSLang determines the content of the builtin block based on the shading
language version. In the case of 420 vs 450, the difference is whether
the gl_CullDistance member is present.

Vulkan requires that the builtin interface block be the same on both
sides of a shader interface not involving the fragment shader, so this
leads to undefined behavior. This is caught by recent versions of the
validation layers.

Fix the issue by using GLSL 450 for both shaders in the pipeline.
2020-01-07 18:27:13 -08:00
..
base Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
bloom Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecloth Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computecullandlod Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computenbody Removed unused compute shader ubo members 2019-10-23 20:45:54 +02:00
computeparticles Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeraytracing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
computeshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
conditionalrender Updated shaders, UI 2018-09-04 21:18:14 +02:00
conservativeraster Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
debugmarker Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferred Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredmultisampling Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
deferredshadows Fix interface mismatch between VS and GS in deferredshadows 2020-01-07 18:27:13 -08:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
displacement Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
distancefieldfonts Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
dynamicuniformbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gears Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
geometryshader Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
hdr Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
imgui Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
indirectdraw Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
inlineuniformblocks Reworked inline uniform block example 2018-10-07 10:27:28 +02:00
inputattachments Different scene, toon shading and separate parameters for color input attachment 2018-07-19 11:01:15 +02:00
instancing Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
mesh Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multithreading Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multiview Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
negativeviewportheight Cleanup, code comments 2019-03-29 08:07:20 +01:00
nv_ray_tracing_basic Color triangle using barycentric coordinates 2019-04-21 15:39:28 +02:00
nv_ray_tracing_reflections Removed unused shader payload 2019-04-27 13:00:12 +02:00
nv_ray_tracing_shadows Added VK_NV_ray_tracing shadow casting example 2019-04-22 18:49:38 +02:00
occlusionquery Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
offscreen Simplified offscreen sample 2019-10-27 17:53:31 +01:00
parallaxmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
particlefire Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrbasic Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbribl Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbrtexture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelines Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pipelinestatistics Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
pushconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pushdescriptors Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
radialblur Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
renderheadless Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
scenerendering Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
screenshot Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapomni Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
shadowmappingcascade Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skeletalanimation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
specializationconstants Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sphericalenvmapping Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
ssao Update ssao.frag 2019-12-03 19:06:56 +08:00
stencilbuffer Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
subpasses Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
terraintessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
tessellation Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
textoverlay Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture3d Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturearray Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
texturecubemap Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturemipmapgen Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texturesparseresidency Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
triangle Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
viewportarray Removed gl_PerVertex overrides 2018-10-20 18:00:32 +02:00
vulkanscene Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
compileshaders.py Fix capitalization of glslangValidator 2018-03-07 14:56:56 +01:00