procedural-3d-engine/base
Per Inge Mathisen 5042f46388 Fix compile warning and crash in SSAO test.
emptyTexture was not initialized, so when destroying it the
destroy Vulkan functions were called with bogus pointers.
2021-02-15 12:30:38 +01:00
..
benchmark.hpp Merged #729 2020-08-23 18:05:39 +02:00
camera.hpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
CMakeLists.txt Split swap chain class into header and implementation 2020-08-08 18:48:00 +02:00
frustum.hpp Moved frustum class to vks namespace (Refs #260) 2017-02-12 13:37:12 +01:00
keycodes.hpp Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
threadpool.hpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanAndroid.cpp Added Android build files and screenshot for order independent transparency sample 2020-08-21 10:12:55 +02:00
VulkanAndroid.h Added Android build files and screenshot for order independent transparency sample 2020-08-21 10:12:55 +02:00
VulkanBuffer.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanBuffer.h Split buffer class into header and implementation 2020-08-08 22:18:35 +02:00
VulkanDebug.cpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanDebug.h Debug message callback calling conventions 2017-11-04 15:48:51 +01:00
VulkanDevice.cpp Better handling of device creation failure 2020-08-27 22:32:49 +02:00
VulkanDevice.h Split device class into header and implementation 2020-08-08 22:36:01 +02:00
vulkanexamplebase.cpp Reworked command line argument handling (#804) 2021-01-29 15:40:52 +01:00
vulkanexamplebase.h Reworked command line argument handling (#804) 2021-01-29 15:40:52 +01:00
VulkanFrameBuffer.hpp Fixed typos 2020-08-09 14:39:32 +02:00
VulkanglTFModel.cpp Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanglTFModel.h Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanHeightmap.hpp Split device class into header and implementation 2020-08-08 22:36:01 +02:00
VulkanInitializers.hpp Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
VulkanRaytracingSample.cpp Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2020-12-12 08:21:10 +01:00
VulkanRaytracingSample.h Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
VulkanSwapChain.cpp Remove unnecessary comparison 2020-12-20 01:17:40 -08:00
VulkanSwapChain.h Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
VulkanTexture.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanTexture.h Split texture class into header and implementation 2020-08-08 22:54:34 +02:00
VulkanTools.cpp Add VK_PHYSICAL_DEVICE_TYPE_CPU to string 2021-01-07 19:54:33 +00:00
VulkanTools.h Apply shader group handle alignment where required 2020-12-12 08:20:33 +01:00
VulkanUIOverlay.cpp Load UI overla font from asset path 2020-02-17 21:09:43 +01:00
VulkanUIOverlay.h Split device class into header and implementation 2020-08-08 22:36:01 +02:00