18 lines
297 B
GLSL
18 lines
297 B
GLSL
#version 450
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layout (location = 0) in vec4 inPos;
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layout (location = 2) in vec3 inColor;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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} ubo;
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layout (location = 0) out vec3 outColor;
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void main()
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{
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outColor = inColor;
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gl_Position = ubo.projection * ubo.model * inPos;
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}
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