procedural-3d-engine/data/shaders/deferredshadows/shadow.vert
2016-07-14 23:44:08 +02:00

19 lines
No EOL
326 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 0) out int outInstanceIndex;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outInstanceIndex = gl_InstanceIndex;
gl_Position = inPos;
}