procedural-3d-engine/base
Ben Clayton 301e8abf12 Add command flag for picking between shaders
The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.

Issue: #723
2020-06-01 12:22:28 +01:00
..
benchmark.hpp Output device info, benchmark result file optional 2018-01-19 21:43:00 +01:00
camera.hpp Code-Cleanup: All samples now use the camera class and it's matrices 2020-04-22 20:58:24 +02:00
CMakeLists.txt Started replacing gli with libktx 2019-08-02 20:41:44 +02:00
frustum.hpp
keycodes.hpp Removed key dummy codes for android 2017-11-04 10:33:55 +01:00
threadpool.hpp
VulkanAndroid.cpp Android alert display functionality using JNI 2018-04-30 22:24:45 +02:00
VulkanAndroid.h Android alert display functionality using JNI 2018-04-30 22:24:45 +02:00
VulkanBuffer.hpp Initialize buffer and memory with VK_NULL_HANDLE 2017-04-16 13:39:36 +02:00
VulkanDebug.cpp Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report for debugging 2019-10-18 20:51:46 +02:00
VulkanDebug.h Debug message callback calling conventions 2017-11-04 15:48:51 +01:00
VulkanDevice.hpp Fix scope for VkPhysicalDeviceFeatures2 2020-03-31 08:21:28 +02:00
vulkanexamplebase.cpp Add command flag for picking between shaders 2020-06-01 12:22:28 +01:00
vulkanexamplebase.h Add command flag for picking between shaders 2020-06-01 12:22:28 +01:00
VulkanFrameBuffer.hpp Fix typos 2020-01-12 12:56:16 +01:00
VulkanglTFModel.hpp Added helper function to get vertex input attribute descriptions from requested vertexattributes as a vector 2020-04-25 17:09:31 +02:00
VulkanHeightmap.hpp Replaced gli with libktx for terrain tessellation height map loading 2019-08-03 10:39:39 +02:00
VulkanInitializers.hpp Remove unnecessary assignment 2020-01-06 20:07:09 +01:00
VulkanModel.hpp Use proper buffer sizes 2019-11-19 18:02:49 +01:00
VulkanSwapChain.hpp Fix typos 2020-01-12 12:56:16 +01:00
VulkanTexture.hpp Merge pull request #653 from httpdigest/master 2020-02-14 07:00:18 +01:00
VulkanTools.cpp Add command flag for picking between shaders 2020-06-01 12:22:28 +01:00
VulkanTools.h Add command flag for picking between shaders 2020-06-01 12:22:28 +01:00
VulkanUIOverlay.cpp Load UI overla font from asset path 2020-02-17 21:09:43 +01:00
VulkanUIOverlay.h Optimized UI overlay strategy 2018-09-01 12:58:28 +02:00