Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
24 lines
333 B
GLSL
24 lines
333 B
GLSL
#version 450
|
|
|
|
layout (location = 0) in vec3 inPos;
|
|
|
|
layout (binding = 0) uniform UBO
|
|
{
|
|
mat4 projection;
|
|
mat4 view;
|
|
mat4 model;
|
|
} ubo;
|
|
|
|
layout (location = 0) out vec3 outUVW;
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
|
|
void main()
|
|
{
|
|
outUVW = inPos;
|
|
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
|
|
}
|