procedural-3d-engine/data/shaders/hlsl/deferredshadows/shadow.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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333 B
GLSL

// Copyright 2020 Google LLC
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] int InstanceIndex : TEXCOORD0;
};
VSOutput main([[vk::location(0)]] float4 Pos : POSITION0, uint InstanceIndex : SV_InstanceID)
{
VSOutput output = (VSOutput)0;
output.InstanceIndex = InstanceIndex;
output.Pos = Pos;
return output;
}