procedural-3d-engine/data/shaders/hlsl/shadowmapomni/offscreen.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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GLSL

// Copyright 2020 Google LLC
struct VSOutput
{
[[vk::location(0)]] float4 Pos : POSITION0;
[[vk::location(1)]] float3 LightPos : POSITION1;
};
float main(VSOutput input) : SV_TARGET
{
// Store distance to light as 32 bit float value
float3 lightVec = input.Pos.xyz - input.LightPos;
return length(lightVec);
}