procedural-3d-engine/android/examples/computeraytracing/build.gradle
robotchaoX 570d3fca81 Add x86_64 ABI support for Android
[Why]
In some case, people may need x86 ABI version apk if they develop on x86 Android.
Support x86_64 ABI by default is better.

[How]
Add android::ndk::abiFilters property "x86_64".
2023-05-29 16:48:27 +08:00

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1.4 KiB
Groovy

apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "de.saschawillems.vulkanComputeRaytracing"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "arm64-v8a", "x86_64"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from rootProject.ext.shaderPath + 'glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from rootProject.ext.shaderPath + 'glsl/computeraytracing'
into 'assets/shaders/glsl/computeraytracing'
include '*.*'
}
}
preBuild.dependsOn copyTask