779 lines
24 KiB
C++
779 lines
24 KiB
C++
/*
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* Vulkan Example - Cube map texture loading and displaying
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <gli/gli.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Vertex layout for this example
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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vkMeshLoader::VERTEX_LAYOUT_UV
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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vkTools::VulkanTexture cubeMap;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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vkMeshLoader::MeshBuffer skybox, object;
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} meshes;
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struct {
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vkTools::UniformData objectVS;
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vkTools::UniformData skyboxVS;
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} uniformData;
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struct {
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glm::mat4 projection;
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glm::mat4 model;
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} uboVS;
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struct {
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VkPipeline skybox;
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VkPipeline reflect;
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} pipelines;
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struct {
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VkDescriptorSet object;
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VkDescriptorSet skybox;
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} descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -4.0f;
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rotationSpeed = 0.25f;
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rotation = { -2.25f, -35.0f, 0.0f };
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title = "Vulkan Example - Cube map";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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// Clean up texture resources
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vkDestroyImageView(device, cubeMap.view, nullptr);
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vkDestroyImage(device, cubeMap.image, nullptr);
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vkDestroySampler(device, cubeMap.sampler, nullptr);
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vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.reflect, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);
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vkTools::destroyUniformData(device, &uniformData.objectVS);
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vkTools::destroyUniformData(device, &uniformData.skyboxVS);
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}
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void loadTexture(const char* filename, VkFormat format, bool forceLinearTiling)
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{
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VkFormatProperties formatProperties;
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VkResult err;
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gli::textureCube texCube(gli::load(filename));
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assert(!texCube.empty());
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cubeMap.width = texCube[0].dimensions().x;
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cubeMap.height = texCube[0].dimensions().y;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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struct {
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VkImage image;
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VkDeviceMemory memory;
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} cubeFace[6];
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// Allocate command buffer for image copies and layouts
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VkCommandBuffer cmdBuffer;
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VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
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vkTools::initializers::commandBufferAllocateInfo(
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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assert(!err);
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VkCommandBufferBeginInfo cmdBufInfo =
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vkTools::initializers::commandBufferBeginInfo();
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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assert(!err);
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// Load separate cube map faces into linear tiled textures
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for (uint32_t face = 0; face < 6; ++face)
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{
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image);
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assert(!err);
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vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory);
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assert(!err);
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err = vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0);
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assert(!err);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkSubresourceLayout subResLayout;
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void *data;
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vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size());
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vkUnmapMemory(device, cubeFace[face].memory);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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cubeFace[face].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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// Transfer cube map faces to optimal tiling
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// Setup texture as blit target with optimal tiling
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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imageCreateInfo.arrayLayers = 6;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &cubeMap.image);
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assert(!err);
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vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeMap.deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0);
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assert(!err);
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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vkTools::setImageLayout(
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cmdBuffer,
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cubeMap.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// Copy cube map faces one by one
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for (uint32_t face = 0; face < 6; ++face)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = face;
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copyRegion.dstSubresource.mipLevel = 0;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = cubeMap.width;
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copyRegion.extent.height = cubeMap.height;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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cubeFace[face].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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cubeMap.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Change texture image layout to shader read after the copy
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cubeMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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cubeMap.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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cubeMap.imageLayout);
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}
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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VkFence nullFence = { VK_NULL_HANDLE };
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// Submit command buffer to graphis queue
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 8;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &cubeMap.sampler);
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assert(!err);
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange.layerCount = 6;
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view.image = cubeMap.image;
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err = vkCreateImageView(device, &view, nullptr, &cubeMap.view);
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assert(!err);
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// Cleanup
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for (auto& face : cubeFace)
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{
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vkDestroyImage(device, face.image, nullptr);
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vkFreeMemory(device, face.memory, nullptr);
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}
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Skybox
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.skybox.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.skybox.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.skybox.indexCount, 1, 0, 0, 0);
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// 3D object
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void loadMeshes()
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{
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loadMesh("./../data/models/sphere.obj", &meshes.object, vertexLayout, 0.05f);
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loadMesh("./../data/models/cube.obj", &meshes.skybox, vertexLayout, 0.05f);
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}
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void setupVertexDescriptions()
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vkTools::initializers::vertexInputBindingDescription(
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VERTEX_BUFFER_BIND_ID,
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vkMeshLoader::vertexSize(vertexLayout),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(3);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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// Location 1 : Normal
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32B32_SFLOAT,
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sizeof(float) * 3);
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// Location 2 : Texture coordinates
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vertices.attributeDescriptions[2] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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2,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 5);
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vkTools::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
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poolSizes.data(),
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2);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
0),
|
|
// Binding 1 : Fragment shader image sampler
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
1)
|
|
};
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
setLayoutBindings.data(),
|
|
setLayoutBindings.size());
|
|
|
|
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
|
assert(!err);
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
&descriptorSetLayout,
|
|
1);
|
|
|
|
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
|
assert(!err);
|
|
}
|
|
|
|
void setupDescriptorSets()
|
|
{
|
|
// Image descriptor for the cube map texture
|
|
VkDescriptorImageInfo cubeMapDescriptor =
|
|
vkTools::initializers::descriptorImageInfo(
|
|
cubeMap.sampler,
|
|
cubeMap.view,
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
descriptorPool,
|
|
&descriptorSetLayout,
|
|
1);
|
|
|
|
// 3D object descriptor set
|
|
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object);
|
|
assert(!vkRes);
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.object,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformData.objectVS.descriptor),
|
|
// Binding 1 : Fragment shader cubemap sampler
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.object,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
1,
|
|
&cubeMapDescriptor)
|
|
};
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
// Sky box descriptor set
|
|
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox);
|
|
assert(!vkRes);
|
|
|
|
writeDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.skybox,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformData.skyboxVS.descriptor),
|
|
// Binding 1 : Fragment shader cubemap sampler
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.skybox,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
1,
|
|
&cubeMapDescriptor)
|
|
};
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
}
|
|
|
|
void preparePipelines()
|
|
{
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
0,
|
|
VK_FALSE);
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
VK_POLYGON_MODE_FILL,
|
|
VK_CULL_MODE_NONE,
|
|
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
0);
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
0xf,
|
|
VK_FALSE);
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
1,
|
|
&blendAttachmentState);
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
VK_TRUE,
|
|
VK_FALSE,
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
0);
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
dynamicStateEnables.data(),
|
|
dynamicStateEnables.size(),
|
|
0);
|
|
|
|
// Skybox pipeline (background cube)
|
|
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
|
|
|
shaderStages[0] = loadShader("./../data/shaders/cubemap/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader("./../data/shaders/cubemap/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
pipelineLayout,
|
|
renderPass,
|
|
0);
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
|
|
assert(!err);
|
|
|
|
// Cube map reflect pipeline
|
|
shaderStages[0] = loadShader("./../data/shaders/cubemap/reflect.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader("./../data/shaders/cubemap/reflect.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
depthStencilState.depthWriteEnable = VK_TRUE;
|
|
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect);
|
|
assert(!err);
|
|
}
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void prepareUniformBuffers()
|
|
{
|
|
// 3D objact
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
sizeof(uboVS),
|
|
&uboVS,
|
|
&uniformData.objectVS.buffer,
|
|
&uniformData.objectVS.memory,
|
|
&uniformData.objectVS.descriptor);
|
|
|
|
// Skybox
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
sizeof(uboVS),
|
|
&uboVS,
|
|
&uniformData.skyboxVS.buffer,
|
|
&uniformData.skyboxVS.memory,
|
|
&uniformData.skyboxVS.descriptor);
|
|
}
|
|
|
|
void updateUniformBuffers()
|
|
{
|
|
// 3D object
|
|
glm::mat4 viewMatrix = glm::mat4();
|
|
uboVS.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.001f, 256.0f);
|
|
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
uboVS.model = glm::mat4();
|
|
uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0, 0, 0));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
|
|
uint8_t *pData;
|
|
VkResult err = vkMapMemory(device, uniformData.objectVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
|
assert(!err);
|
|
memcpy(pData, &uboVS, sizeof(uboVS));
|
|
vkUnmapMemory(device, uniformData.objectVS.memory);
|
|
|
|
// Skysphere
|
|
viewMatrix = glm::mat4();
|
|
uboVS.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.001f, 256.0f);
|
|
|
|
uboVS.model = glm::mat4();
|
|
uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0, 0, 0));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
|
|
err = vkMapMemory(device, uniformData.skyboxVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
|
assert(!err);
|
|
memcpy(pData, &uboVS, sizeof(uboVS));
|
|
vkUnmapMemory(device, uniformData.skyboxVS.memory);
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
VulkanExampleBase::prepare();
|
|
loadMeshes();
|
|
setupVertexDescriptions();
|
|
prepareUniformBuffers();
|
|
loadTexture(
|
|
"./../data/textures/cubemap_yokohama.ktx",
|
|
VK_FORMAT_BC3_UNORM_BLOCK,
|
|
false);
|
|
setupDescriptorSetLayout();
|
|
preparePipelines();
|
|
setupDescriptorPool();
|
|
setupDescriptorSets();
|
|
buildCommandBuffers();
|
|
prepared = true;
|
|
}
|
|
|
|
virtual void render()
|
|
{
|
|
if (!prepared)
|
|
return;
|
|
vkDeviceWaitIdle(device);
|
|
draw();
|
|
vkDeviceWaitIdle(device);
|
|
updateUniformBuffers();
|
|
}
|
|
|
|
virtual void viewChanged()
|
|
{
|
|
updateUniformBuffers();
|
|
}
|
|
};
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
#ifdef _WIN32
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (vulkanExample != NULL)
|
|
{
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
}
|
|
|
|
#else
|
|
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
{
|
|
if (vulkanExample != NULL)
|
|
{
|
|
vulkanExample->handleEvent(event);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
|
#else
|
|
int main(const int argc, const char *argv[])
|
|
#endif
|
|
{
|
|
vulkanExample = new VulkanExample();
|
|
#ifdef _WIN32
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
|
#else
|
|
vulkanExample->setupWindow();
|
|
#endif
|
|
vulkanExample->initSwapchain();
|
|
vulkanExample->prepare();
|
|
vulkanExample->renderLoop();
|
|
delete(vulkanExample);
|
|
return 0;
|
|
}
|