procedural-3d-engine/data/shaders/inputattachments/attachmentwrite.frag
2018-07-17 19:00:55 +02:00

11 lines
No EOL
204 B
GLSL

#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = vec4(inColor, 0.0);
// Depth attachment does not need to be explicitly written
}