| .. |
|
bloom
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
computecloth
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
computecullandlod
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
computeheadless
|
Change scope of validationExt and validationLayerName variables
|
2021-01-18 17:41:41 +01:00 |
|
computenbody
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
computeparticles
|
Remove unused push constants
|
2021-11-09 21:44:43 +01:00 |
|
computeraytracing
|
Merge pull request #862 from ShoufengYang/patch-2
|
2021-11-10 19:20:15 +01:00 |
|
computeshader
|
Merge pull request #861 from ShoufengYang/patch-1
|
2021-11-10 19:21:42 +01:00 |
|
conditionalrender
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
conservativeraster
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
debugmarker
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
deferred
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
deferredmultisampling
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
deferredshadows
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
descriptorindexing
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
descriptorsets
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
displacement
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
distancefieldfonts
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
dynamicrendering
|
Removed unused texture
|
2021-12-04 10:10:38 +01:00 |
|
dynamicuniformbuffer
|
Fix bound range in dynamicuniformbuffer sample
|
2021-08-31 12:27:52 +02:00 |
|
gears
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
geometryshader
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
gltfloading
|
Remove buffer copies for gltf indices
|
2021-10-24 12:07:01 +02:00 |
|
gltfscenerendering
|
Remove buffer copies for gltf indices
|
2021-10-24 12:07:01 +02:00 |
|
gltfskinning
|
Remove buffer copies for gltf indices
|
2021-10-24 12:07:01 +02:00 |
|
graphicspipelinelibrary
|
Renaming things
|
2022-04-04 10:22:54 +02:00 |
|
hdr
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
imgui
|
Disable framework overlay for explicit ImGui sample
|
2021-11-10 19:04:02 +01:00 |
|
indirectdraw
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
inlineuniformblocks
|
Enable inline uniform block feature
|
2021-09-04 09:28:16 +02:00 |
|
inputattachments
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
instancing
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
multisampling
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
multithreading
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
multiview
|
Fixing several validation related issues
|
2021-10-24 13:00:11 +02:00 |
|
negativeviewportheight
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
occlusionquery
|
Disable culling for models
|
2021-11-11 20:01:03 +01:00 |
|
offscreen
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
oit
|
Added barrier between fragment shader write and read
|
2021-11-28 21:01:00 +01:00 |
|
parallaxmapping
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
particlefire
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pbrbasic
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pbribl
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pbrtexture
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pipelines
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pipelinestatistics
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pushconstants
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
pushdescriptors
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
radialblur
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
rayquery
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
raytracingbasic
|
Remove acceleration structure host commands usage
|
2021-02-23 18:24:59 -08:00 |
|
raytracingcallable
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
raytracingreflections
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
raytracingshadows
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
renderheadless
|
Change scope of validationExt and validationLayerName variables
|
2021-01-18 17:41:41 +01:00 |
|
screenshot
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
shadowmapping
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
shadowmappingcascade
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
shadowmappingomni
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
specializationconstants
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
sphericalenvmapping
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
ssao
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
stencilbuffer
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
subpasses
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
terraintessellation
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
tessellation
|
Fixing several validation related issues
|
2021-10-24 13:00:11 +02:00 |
|
textoverlay
|
Fixed typos
|
2020-08-09 13:48:49 +02:00 |
|
texture
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
texture3d
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
texturearray
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
texturecubemap
|
Fixing several validation related issues
|
2021-10-24 13:00:11 +02:00 |
|
texturecubemaparray
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
texturemipmapgen
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
texturesparseresidency
|
Refactoring
|
2021-10-17 11:11:19 +02:00 |
|
triangle
|
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
|
2022-03-06 18:36:11 +00:00 |
|
variablerateshading
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
vertexattributes
|
Simplified glTF buffer code
|
2022-01-22 10:03:39 +01:00 |
|
viewportarray
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
vulkanscene
|
Ray tracing samples can now also use the UI overlay
|
2021-08-28 12:59:10 +02:00 |
|
CMakeLists.txt
|
Started working on sample for VK_EXT_graphics_pipeline_library
|
2022-04-03 18:22:53 +02:00 |