21 lines
No EOL
441 B
GLSL
21 lines
No EOL
441 B
GLSL
#version 450
|
|
|
|
layout (location = 0) in vec3 inPos;
|
|
|
|
layout (binding = 0) uniform UBO
|
|
{
|
|
mat4 projection;
|
|
mat4 modelview;
|
|
vec4 lightPos;
|
|
} ubo;
|
|
|
|
layout(push_constant) uniform PushConsts {
|
|
vec3 objPos;
|
|
} pushConsts;
|
|
|
|
void main()
|
|
{
|
|
vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
|
|
vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
|
|
gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
|
|
} |