..
bloom
Validation disabled by default
2019-04-13 12:25:08 +02:00
commandbuffers
Code cleanup, free Vulkan resources
2018-12-01 22:31:51 +01:00
computecloth
Fix Android build of computecloth demo
2020-01-15 16:29:47 +00:00
computecullandlod
Remove unused queue create info
2020-01-06 20:25:02 +01:00
computeheadless
Validation layer present check
2018-05-11 08:43:20 +02:00
computenbody
Removed unused compute shader ubo members
2019-10-23 20:45:54 +02:00
computeparticles
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
computeraytracing
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00
computeshader
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
conditionalrender
UI rendering as part of command Buffer
2018-09-07 14:00:19 +02:00
conservativeraster
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-16 20:50:17 +02:00
debugmarker
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-14 10:32:05 +02:00
deferred
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
deferredmultisampling
Fix sample count limits in deferredmultisampling
2019-03-06 12:58:28 +00:00
deferredshadows
Removed fragment shader from shadow map generation pipeline
2018-09-16 21:39:31 +02:00
descriptorindexing
Started work on descriptor indexing example
2019-06-10 13:07:48 +02:00
descriptorsets
Use number of cubes for max. number of sets to allocate
2018-11-10 20:40:33 +01:00
displacement
Merge pull request #637 from SaschaWillems/libktx
2019-12-08 10:04:25 +01:00
distancefieldfonts
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
dynamicuniformbuffer
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
gears
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
geometryshader
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
hdr
Removed unused gli includes
2019-08-03 10:15:55 +02:00
imgui
Removed unused gli includes
2019-08-03 10:15:55 +02:00
indirectdraw
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
inlineuniformblocks
Removed unused gli includes
2019-08-03 10:15:55 +02:00
inputattachments
Fix the validation error that there's not enough descriptors left in the pool.
2019-11-28 16:44:13 -05:00
instancing
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
mesh
Fixed image usage (validation), code cleanup
2019-02-20 20:03:12 +01:00
multisampling
multisampling: only build the per-sample pipeline if the device supports it
2019-09-05 22:29:30 +01:00
multithreading
Command buffer fence ordering, vertex input refactored
2018-09-09 10:15:51 +02:00
multiview
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
2018-11-07 21:34:02 +01:00
negativeviewportheight
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic
Use proper type for scratch buffer memory requirements
2019-11-09 10:47:31 +01:00
nv_ray_tracing_reflections
Use proper type for scratch buffer memory requirements
2019-11-09 10:47:31 +01:00
nv_ray_tracing_shadows
Use proper type for scratch buffer memory requirements
2019-11-09 10:47:31 +01:00
occlusionquery
Fix occlusion query example visual glitch
2019-03-20 14:15:44 +01:00
offscreen
Simplified offscreen sample
2019-10-27 17:53:31 +01:00
parallaxmapping
Removed remaining dds files
2019-09-06 19:18:15 +02:00
particlefire
Only use anisotropic sampling if the device supports it
2019-09-06 10:47:10 +01:00
pbrbasic
Removed unused gli includes
2019-08-03 10:15:55 +02:00
pbribl
Removed unused gli includes
2019-08-03 10:15:55 +02:00
pbrtexture
Removed unused gli includes
2019-08-03 10:15:55 +02:00
pipelines
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pipelinestatistics
Don't use precise query control flag for statistic queries
2019-09-11 20:49:31 +02:00
pushconstants
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pushdescriptors
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
radialblur
Fix typo: Dsiplay->Display
2019-05-18 15:29:26 +02:00
renderheadless
Code cleanup
2018-11-10 20:32:48 +01:00
scenerendering
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
screenshot
Removed unused variables
2018-11-10 20:13:25 +01:00
shadowmapping
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-01 20:22:28 +02:00
shadowmappingcascade
Added function for getting best-fit depth format to device
2019-12-01 18:13:22 +01:00
shadowmappingomni
Much improved cube map visualization
2019-04-15 21:30:57 +02:00
skeletalanimation
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
specializationconstants
Update camera perspective and aspect ratio on window resize
2018-10-21 09:47:29 +02:00
sphericalenvmapping
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
ssao
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-16 20:10:50 +02:00
stencilbuffer
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
subpasses
Streamlined UI overlay, code cleanup
2018-08-31 21:15:43 +02:00
terraintessellation
ktx loading fixes
2019-12-08 08:58:35 +01:00
tessellation
Use texture class descriptor with proper image usage layout (fixes validation)
2018-10-20 12:14:11 +02:00
textoverlay
Simplified text overlay example, code cleanup, better text blending
2018-03-24 11:35:02 +01:00
texture
Android texture loading
2019-08-03 11:38:02 +02:00
texture3d
Code cleanup, fixed validation error
2018-10-20 11:38:43 +02:00
texturearray
Android asset loading
2019-08-03 18:20:27 +02:00
texturecubemap
Android asset loading
2019-08-03 18:20:27 +02:00
texturemipmapgen
ktx loading fixes
2019-12-08 08:58:35 +01:00
texturesparseresidency
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
triangle
Merge pull request #488 from bioglaze/master
2018-08-26 09:56:48 +02:00
viewportarray
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
vulkanscene
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
CMakeLists.txt
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00